PhysX
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NVIDIA PhysX SDK
Adding support for building PhysX using the compiler from VS2022, but falling back to dependencies from Packman for VS2019 which works since 2022 is backwards compatible.
Fixes #7.
### Library and Version PhysX v5.1.0 (release/104.0) ### Operating System - OS: Ubuntu 20.04 - Compiler: g++ 11, clang 14 - C++ version: C++17 ### Steps to Trigger Behavior 1....
## What's new? - Added Android platform support to PhysX 5.1. - New build preset `android-arm64-v8a` added. Initial support focused on 64-bit arm8 architecture with NEON SIMD instructions. - Support...
### Library and Version PhysX v5.1.0 Release 104.0 ### Issue Hi, There is a precision issue in the computation of the vertex index in Gu::HeightField::computeCellCoordinates. https://github.com/NVIDIA-Omniverse/PhysX/blob/8c2791a0782bf890b2ee9b92188bdee75e73456e/physx/source/geomutils/src/hf/GuHeightField.cpp#L729 mData.nbColumns is of type...
## What's new? - Added Mac platform support to PhysX 5.1. - New build preset `mac64` added. It supports 64-bit x86_64 architecture with SSE2 SIMD instructions. - New build preset...
## What's new? - Added iOS platform support to PhysX 5.1. - New build preset `ios64` added. Initial support focused on 64-bit arm8 architecture with NEON SIMD instructions. - Support...
This fix just removes a few templates which is needed since C++20 breaks previously valid code. See https://timsong-cpp.github.io/cppwp/n4861/diff.cpp17.class This is basically what is allowed and not in c++20: ``` template...
Compiling with webassembly I get the following error: ``` In file included from /home/qt/work/qt/qtquick3dphysics/src/3rdparty/PhysX/source/physxextensions/src/ExtMetaData.cpp:41: In file included from /home/qt/work/qt/qtquick3dphysics/src/3rdparty/PhysX/source/physxextensions/src/serialization/SnSerializationRegistry.h:36: In file included from /home/qt/work/qt/qtquick3dphysics/src/3rdparty/PhysX/include/foundation/PxHashMap.h:32: In file included from /home/qt/work/qt/qtquick3dphysics/src/3rdparty/PhysX/include/foundation/PxHashInternals.h:36: /home/qt/work/qt/qtquick3dphysics/src/3rdparty/PhysX/include/foundation/PxHash.h:127:10:...
### Library and Version PhysX v5.3.1 ### Operating System Windows 11 ### Steps to Trigger Behavior 1. Create a dynamic actor 2. Set it to kinematic 3. Create a triangular...