bifacial_radiance
bifacial_radiance copied to clipboard
gendaylit - normRGB
Hey everyone,
I've been going through the gendaylit command as defined within the main code of bifacial_radiance.
Specifically, when defining the ground glow for each wavelength channel, the reflectance of each channel is normalized with normval = R*.263 + G*.655 + B.082 leading to: skyfunc glow ground_glow 0 0 4 R/normval G/normval B/normval 0
Since I am interested in solar irradiance and not illuminance, do I still need to normalize each RGB reflectance value?
Regardless, by default the sky is defined to be grey, so I would assume that normalizing ground reflectance is unnecessary?
Any insights are highly appreciated, Cheers, Alex