Navin Patel
Navin Patel
@Zelex, There is only a partial fix in v4.0 will continue to resolve your issue with additional enhancement to the code
@Joshua-Ashton There is no MipSet API for CMP_Texture. If your samples are for BCn codecs, suggest you use CMP_Framework API's as shown in framework examples
@ShukantPal It maybe helpful to add this docker to the actions build for linux in this repo
@baldurk Thanks for reporting this issue. Will apply a fix to access the sign component through an updated core api.
@ShukantPal Noted. Will add to documentation.
@in3des interesting feature will look more into it. plan to add some FidelityFX functionality to SDK https://www.amd.com/en/technologies/radeon-software-fidelityfx
@NikoofDeath , The file not working compressed 00compressonator.dds file, is not a compressed dds file. Its the same as the sample 00.png, can you check that you attached a compressed...
@NikoofDeath. Strange I used Visual Studio 2017 to view the file properties as a second confirmation and its shows up as 32bpp RGBA. Just tried another app DDSView.exe that uses...
@NikoofDeath Does this sample load in the game? [00_PNG_BC1_1.zip](https://github.com/GPUOpen-Tools/compressonator/files/5549124/00_PNG_BC1_1.zip)
@NikoofDeath That's good. This is a sample generated from our v4.1 release scheduled for next week. There has been many changes to the code both in bug fixes including: sdk...