Relightable3DGaussian
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[ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing
Hi, Thanks for your great works and code sharing. I wonder that will local light change in re-lighting? Thanks!
Firstly, it is a really nice work! But I really want to ask,if I want to run your work on my own dataset,what can I do? on my own dataset,how...
I was encountering a bug when running the GUI with type "neilf" on the DTU dataset. The issue was `pc._visibility_tracing` was `None`, which was being indexed in `neilf.py` in `render_view`...
Hi, nice work! I noticed recently you release a new version of code, I wonder what's new with this update since there is no explaination in the readme.
Thanks a lot for releasing the code. I would like to ask a quick question about the function `trace_bvh_cuda`. My understanding is it first calculates the Gaussian candidates based on...
Thanks for your good work! Previously I read your paper and remember you use a SH to store the visibility, which right now instead you use something like a tabular...
Hi, Thanks for your great works and code sharing. I wonder how the base_color_scale in the eval_relighting_syn4.py is obtained? I noticed that a value is output when idx=0, is it...
Hello, thanks for the wonderful work! Sorry to bother, I'm trying to use bvh ray tracing to calculate the shadow effect, and I'm a little confused about the `trace_visibility` function...
Hi. Thanks for sharing your great work! I have two questions regarding your method: 1) It looks like you compute the result of the rendering equation for every point in...
https://github.com/NJU-3DV/Relightable3DGaussian/blob/77827626db514d59b390da2474de5d71be61a2e6/gaussian_renderer/render.py#L149 1. Question 1 : does normal_pseudo represent the pseudo normal as defined in the paper ? ie : this 2. Question 2 : Is this obtained by using the...