Relightable3DGaussian
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About albedo scale in relight eval part
Hi,
Thanks for your great works and code sharing.
I wonder how the base_color_scale in the eval_relighting_syn4.py is obtained? I noticed that a value is output when idx=0, is it set after getting a base_color_scale when the default base_color_scale=1.0?
Looking forward to hearing from you.