Relightable3DGaussian
Relightable3DGaussian copied to clipboard
question in file:neilf_composite
The following two lines of code are found in the gaussian_render/neilf_composite
, could you please explain the meaning of these two lines of code? And which formula it corresponds to in the paper?
pbr = rendered_pbr
rendered_pbr = pbr + (1 - rendered_opacity) * bg_color[:, None, None]
And same code in file gaussian_render/neilf
rendered_pbr = pbr + (1 - rendered_opacity) * bg_color[:, None, None]