TAB
TAB copied to clipboard
[Unlimited nametag mode] Flicker on sneak
Server version
1.20.2
TAB version
4.1.2
Describe the bug
The first bug - You can see flickering armorstands above player. Second one - When you enter a boat, hex colors transform into legacy colors. (Watch videos, so you can see it properly.)
Expected behavior
It should not happen.
Steps to reproduce
Just watch included videos.
Additional info
https://github.com/NEZNAMY/TAB/assets/63203158/f88338da-f973-4119-9a01-5ded797f55b7
https://github.com/NEZNAMY/TAB/assets/63203158/b06a1052-e926-4b7e-bd39-a698d8a2ee06
Checklist
- [X] I am running latest version of the plugin
- [X] I have read the wiki to make sure it's not an issue with configuration
- [ ] I ticked all of the boxes without actually reading them
- [X] I have read the Compatibility wiki page and am not trying to run the plugin on an unsupported server version / platform
- [X] I am willing to cooperate to get this issue resolved faster, including providing any additional information requested or testing new builds
You forgot to specify client version. Spawn and entity metadata are separated packets and there's a chance frame is rendered between receiving those two. Nothing can be done about that. For the second "issue", the feature is disabled for players in boats automatically to avoid position desync.
Those flickering armorstands were tested with 1.20.3 and .4, about that boat -Its not about position desync, those hex colors while in boat are just basic minecraft legacy colors. So like hex is displayed as closest similiar minecraft color.
Correct, because armor stands are disabled on boats, therefore you can see vanilla nametags with vanilla limitations.
Any news @EagL3-GIT ?
Yep @NEZNAMY, that flickering only happen when u shifting, it was not like that before, I guess its caused by 1.20.3 or 1.20.4 client version update..
I cannot fix client-sided issues. Anything else? Also did you get to understand how disabling on boat works?
Well I am just guessing, maybe its not client side, anyways I understand that boat thing.
@EagL3-GIT I have tried the sneaking and it's extremely rare, which confirms my theory that the frame was rendered between the 2 packets (spawn + metadata) were received, which is something I can't do much about.