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[Unlimited nametag mode] Flicker on sneak

Open EagL3-GIT opened this issue 1 year ago • 8 comments

Server version

1.20.2

TAB version

4.1.2

Describe the bug

The first bug - You can see flickering armorstands above player. Second one - When you enter a boat, hex colors transform into legacy colors. (Watch videos, so you can see it properly.)

Expected behavior

It should not happen.

Steps to reproduce

Just watch included videos.

Additional info

https://github.com/NEZNAMY/TAB/assets/63203158/f88338da-f973-4119-9a01-5ded797f55b7

https://github.com/NEZNAMY/TAB/assets/63203158/b06a1052-e926-4b7e-bd39-a698d8a2ee06

Checklist

  • [X] I am running latest version of the plugin
  • [X] I have read the wiki to make sure it's not an issue with configuration
  • [ ] I ticked all of the boxes without actually reading them
  • [X] I have read the Compatibility wiki page and am not trying to run the plugin on an unsupported server version / platform
  • [X] I am willing to cooperate to get this issue resolved faster, including providing any additional information requested or testing new builds

EagL3-GIT avatar Dec 08 '23 19:12 EagL3-GIT

You forgot to specify client version. Spawn and entity metadata are separated packets and there's a chance frame is rendered between receiving those two. Nothing can be done about that. For the second "issue", the feature is disabled for players in boats automatically to avoid position desync.

NEZNAMY avatar Dec 08 '23 22:12 NEZNAMY

Those flickering armorstands were tested with 1.20.3 and .4, about that boat -Its not about position desync, those hex colors while in boat are just basic minecraft legacy colors. So like hex is displayed as closest similiar minecraft color.

EagL3-GIT avatar Dec 08 '23 23:12 EagL3-GIT

Correct, because armor stands are disabled on boats, therefore you can see vanilla nametags with vanilla limitations.

NEZNAMY avatar Dec 08 '23 23:12 NEZNAMY

Any news @EagL3-GIT ?

NEZNAMY avatar Dec 12 '23 19:12 NEZNAMY

Yep @NEZNAMY, that flickering only happen when u shifting, it was not like that before, I guess its caused by 1.20.3 or 1.20.4 client version update..

EagL3-GIT avatar Dec 13 '23 20:12 EagL3-GIT

I cannot fix client-sided issues. Anything else? Also did you get to understand how disabling on boat works?

NEZNAMY avatar Dec 13 '23 20:12 NEZNAMY

Well I am just guessing, maybe its not client side, anyways I understand that boat thing.

EagL3-GIT avatar Dec 13 '23 20:12 EagL3-GIT

@EagL3-GIT I have tried the sneaking and it's extremely rare, which confirms my theory that the frame was rendered between the 2 packets (spawn + metadata) were received, which is something I can't do much about.

NEZNAMY avatar Jan 02 '24 11:01 NEZNAMY