Nic

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Fixed the alignment. The other change I made was to the docs and doc tests of some methods. One could argue it was better before, but this way makes it...

I found an error. In the std library, overflow is a guaranteed panic even without overflow checks. I made this depend on debug assertions.

Previously, if the `high()` of both operands were zero and the rem return was set to Some, then each of the remainder and the quotient were calculated separately without any...

Converted to draft so I can add docs to Knuth.

`udivmod4` usually isn't inlined, but it is always behind a safe wrapper. If we really wanted to optimize the binary size, we could make its abort rather than unwrapping, or...

As it turns out, making the division function infallible can make a big difference iff the actual result of the division is unneeded. However, in that case, it sounds reasonable...

The div_rem mention was just an analogy. It doesn't need to be a `const` function, but it takes advantage of precomputation when the divisor is known but not the dividend....

I edited out some bad math, but my point remains.

Since it's open world the game can have a few different "songs" it can play in between times of quite. Different conditions, like locations can have their own tracks that...

A technical consideration: Currently the whole game is loaded to memory at launch and the only other times the it loads from disk is changing save files. Is loading assets...