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[Suggestion] Support for low resolution without them looking blurry

Open MrRajhen opened this issue 5 years ago • 2 comments

I understand the reason why when lowering the resolution will blur out everything, so my suggestion is that NBlood always sets the game's internal resolution to the monitor's native, that way when you lower it down in-game, it can be more accurate, and it can support a stable version of, for example, 320x200 in a higher display. I know ports and backports that do this, like GZDoom, the upcoming Forces Engine backport, basically all ports based on Chocolate Doom, among some others. This will greatly boost the accuracy NBlood is trying to go for, and in some way or another, it's already in the game, like when the player gets the delirium shroom.

MrRajhen avatar Aug 29 '20 02:08 MrRajhen

Agreed. Daggerfall Unity developer also did that some time ago as per request and it definitely works in the game's favor. Now you can play it in 320x200 and 640x400 (with aspect correction ofc) on any screen with crispy-sharp pixels ;)

WolfVantage avatar Mar 06 '21 02:03 WolfVantage

The classic (software) renderer has the r_upscalefactor command which does what you want. But it is not available for polymost (OpenGL) though.

CommonLoon102 avatar Mar 07 '21 13:03 CommonLoon102