3DTilesRendererJS
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Renderer for 3D Tiles in Javascript using three.js
Related to #353 https://github.com/CesiumGS/3d-tiles/tree/main/specification#tileset-json > asset is an object containing metadata about the entire tileset. The asset.version property is a string that defines the 3D Tiles version, which specifies the...
Related to #331 Related to https://github.com/CesiumGS/3d-tiles/issues/746
This is a common problem for every Tile Renderer I tried. I'm building a very basic no-code game/experience editor and wanted to implement some position based games where I can...
Ie don't load tiles outside of a specific volume. Similar to frustum culling but with an arbitrary shape and disallowing tiles outside the volume. Could also just allow for a...
Related to #378 Such as `tiles.onLoadStart` and `tiles.onLoadComplete`. This can already be implicitly done by checking the download and parse queue on every frame or in the `onLoadModel` callback (only...
**Is your feature request related to a problem? Please describe.** The LRUCache ensures we don't load too many tiles, and also appropriately load/unload tiles as they are used/unused. If every...
3DTiles 1.1 includes several new features and improvements https://github.com/CesiumGS/3d-tiles/tree/draft-1.1-release/specification Can we support the new version?
https://cesium.com/learn/cesiumjs/ref-doc/Cesium3DTileset.html
If it's more precise? Can this be determined? Or maybe just check it in addition to other volumes?
If these functions are bottle necks