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BatchedTilesPlugin: Improvements

Open gkjohnson opened this issue 1 year ago • 1 comments

Related to #800

  • Support multiple batched meshes / array textures to work around array texture depth limit.
  • Abstract management of meshes, textures into a separate class
  • ~Allow for scene objects to be removed from the cache object entirely rather than replacing it with an empty group~
  • ~Add dedicated demo w/ toggle~
  • ~Consider variant that doesn't delete geometry, only adds visible tiles to the batched mesh~ (#880)

gkjohnson avatar Oct 12 '24 12:10 gkjohnson

The recent addition of the UnloadTilesPlugin and "discardOriginalContents" flag allow us to always fit in the texture limit.

gkjohnson avatar Dec 21 '24 06:12 gkjohnson