3DTilesRendererJS
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BatchedTilesPlugin: Improvements
Related to #800
- Support multiple batched meshes / array textures to work around array texture depth limit.
- Abstract management of meshes, textures into a separate class
- ~Allow for scene objects to be removed from the cache object entirely rather than replacing it with an empty group~
- ~Add dedicated demo w/ toggle~
- ~Consider variant that doesn't delete geometry, only adds visible tiles to the batched mesh~ (#880)
The recent addition of the UnloadTilesPlugin and "discardOriginalContents" flag allow us to always fit in the texture limit.