N00byEdge
N00byEdge
@heinermann To make it short and clear: Game speed affects latency, higher speed means higher latency. Normal LAN is LF3, Fastest LAN is LF6. Many SC tournaments etc run at...
Closing this as this is just how BW does things. Kinda sucks, yeah.
We have considered a backwards compatible bot interface for BWAPI 5.0. It will most certainly not be ready for the 5.0 release, but we want to make a small adapter...
Reasonably, if you're always within the map bounds (as you claim you are, and would be required by an unsafe version), the branch predictor would learn to the point where...
Redefining keywords won't work with any decent compiler anymore. It definitely was a thing a while back.
For example, BWTA uses map hashes to save the cache of the analyzed map. A bot author that does not rely on the map hash could create a map with...
Ah yes, the obvious solution to this is to `return 0;` for `getLastEventTime()` if we're running a client bot and we're not in the `onFrame` event, since we can't time...
@chriscoxe What you're suggesting sounds like a no-compromise solution, but it would leave TMs to have work to do for porting to 4.5+ and it would break source compatibility for...
I agree with your points but no, that was not a mistake, and I think you should reread it. Remember that "**not** running a client bot" means module. What I'm...