svelte-babylon
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- Migrated to svelte 4 and updated all packages. - Migrated to sveltekit 2 - Refactored instances of Writable() (probably still more to do on this front, but it seems...
Rotation horizontally works as expected everywhere but at top and bottom of the cube. Rotating vertically works on some sides as expected, but not always if you have rotated horizontally...
As mentioned in https://forum.babylonjs.com/t/refactor-inspector-to-not-use-react/30181 the babylonjs inspector is written in react. So if you use it you might get warnings regarding this. BabylonJS Inspector source code: https://github.com/BabylonJS/Babylon.js/tree/master/packages/dev/inspector Currently it is...
Just some keywords as a note for me to remember what things I can use to implement them - [tweened stores](https://www.webtips.dev/webtips/svelte/how-to-create-tweens-in-svelte) - [async stores](https://github.com/square/svelte-store)
There is a weird error on https://svelte-babylon.netlify.app/docs/prebuilds/screen#example The scene seems to work, this should be fixed/researched though. ```error [.WebGL-000033DE002A3F00] GL_INVALID_OPERATION: Feedback loop formed between Framebuffer and active Texture. screen.html:1 WebGL:...
I find it quite difficult to build a `` with this code: ``` ``` So I would like an example where using it is possible to create a custom polygon...
I have seen several use cases where someone wanted to show something on a screen inside of a 3D scene. - [ ] website - [x] image - [x] video...
I would love to have a way to be able to navigate scenes using the keyboard eg. via the tab key. I am thinking about something like this: ```svelte type...
I want to have a way to walk around in a scene like one created in the matter of #2. Cameras - [ ] first person - [ ] third...
We need a way to build rooms using this library. Currently I implemented the first step in https://doc.babylonjs.com/guidedLearning/workshop/House#the-function-and-how-to-use-it, which you can see https://svelte-babylon.netlify.app/examples/room.html in action. However I am not sure...