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Add new built-in active effects for individual melee and ranged critical success thresholds

Open MelvinMcSnatch opened this issue 1 year ago • 2 comments

I'm adding a custom class, but can't increase critical ranges just for Melee Attacks, for example. Any changes to critical.successTheshold applies to all checks.

MelvinMcSnatch avatar Nov 08 '24 19:11 MelvinMcSnatch

Can I add to this, and say that I would love to have the ability to enable players to modify the critical failure/success thresholds for weapons attacks and spell casting, akin to how DCC has that? Example of Shadowdark classes which function like this would be the Warrior and Wizard found here

https://docs.google.com/document/d/1yA5thn7dyBnQB1Q6TYrZoncReE6mSFAEEY4eh6pUPBU/edit?tab=t.0

rainy67 avatar Dec 20 '24 22:12 rainy67

Can I add to this, and say that I would love to have the ability to enable players to modify the critical failure/success thresholds for weapons attacks and spell casting, akin to how DCC has that? Example of Shadowdark classes which function like this would be the Warrior and Wizard found here

https://docs.google.com/document/d/1yA5thn7dyBnQB1Q6TYrZoncReE6mSFAEEY4eh6pUPBU/edit?tab=t.0

I've created issue #1042 for this as this is a different request to this particular issue.

Muttley avatar Apr 04 '25 17:04 Muttley