Add new built-in active effects for individual melee and ranged critical success thresholds
I'm adding a custom class, but can't increase critical ranges just for Melee Attacks, for example. Any changes to critical.successTheshold applies to all checks.
Can I add to this, and say that I would love to have the ability to enable players to modify the critical failure/success thresholds for weapons attacks and spell casting, akin to how DCC has that? Example of Shadowdark classes which function like this would be the Warrior and Wizard found here
https://docs.google.com/document/d/1yA5thn7dyBnQB1Q6TYrZoncReE6mSFAEEY4eh6pUPBU/edit?tab=t.0
Can I add to this, and say that I would love to have the ability to enable players to modify the critical failure/success thresholds for weapons attacks and spell casting, akin to how DCC has that? Example of Shadowdark classes which function like this would be the Warrior and Wizard found here
https://docs.google.com/document/d/1yA5thn7dyBnQB1Q6TYrZoncReE6mSFAEEY4eh6pUPBU/edit?tab=t.0
I've created issue #1042 for this as this is a different request to this particular issue.