Murat Bayraktar

Results 95 comments of Murat Bayraktar

@leijurv There's a problem with that. Blocks like cobwebs don't exactly set the player's speed. They just have a multiplier that slows them down. Taken from `WebBlock.java` ```java @Override public...

It would be nice if Baritone had access transformers (called access wideners in fabric) so I wouldn't need to copy the code from VineBlock for `canSupportAtFace`. Forge docs: https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/ Fabric...

@leijurv Looking at the code some more, it turns out that it isn't how it works (at least for cobwebs). I think since velocity is calculated on a tick basis...

@leijurv Here's a few graphs of the formulas: For all of these graphs, the x-axis is the height and the y-axis is the amount of ticks it took. The blue...

Liquid costs seemed too hard :/.

Update to formula: I came up with 2 things while trying to sleep at 2 AM and just had to fully wake up and write down everything. Here's the result...

I could probably bring back `FALL_N_BLOCKS_COST` if I made it a `Pair` so it calculated both ticks and velocity. idk @leijurv your call. Also the current implementation doesn't account for...

Also would be really good if there was a way to act like the clutch block was there while doing cost calculations since without this there are issues. For example,...

The bot sometimes pillars up a few blocks before jumping down. This is a result of the graph above, which shows that falling from higher heights onto a block like...

The bot might want to decide whether to break the clutch block or just walk off/through it. Implementing this seems hard and costs are annoying (see above) so I might...