InvMenu
InvMenu copied to clipboard
A PocketMine-MP virion to create and manage virtual inventories!
When player closes inventory with item in cursor inventory is there any way to get that item and return it to inventory?
As talked about on Discord The following "prevents" it since https://github.com/Muqsit/InvMenu/blob/4.0/src/muqsit/invmenu/inventory/InvMenuInventory.php implements a block inventory: https://github.com/Muqsit/InvMenu/blob/4.0/src/muqsit/invmenu/InvMenu.php#L150
The NetworkStackLatencyPacket method isn't any better than delayed tasks as it has a high rate of failure for low-latency users. A more reliable method would be one that: - Doesn't...
It seems that the #188 is still a thing. Honestly I don't understand why because even PMMP was saying it's fixed, but i'm still having the issue with some players...
[09:19:40.917] [Server thread/DEBUG]: [Player: NemesisFire2348] Opening inventory muqsit\chestshop\libs\muqsit\invmenu\inventory\InvMenuInventory#161756 [09:19:39.893] [Server thread/DEBUG]: [Player: NemesisFire2348] Closing inventory muqsit\chestshop\libs\muqsit\invmenu\inventory\InvMenuInventory#161756 [09:19:39.742] [Server thread/DEBUG]: [NetworkSession: NemesisFire2348] Deferring opening of new window, waiting for close ack...
Open the UI and close it immediately. The box GUI must open when you enter the example /shopui command. But it closes right away There are no sources to close...
I was wondering how we would be able to register custom menus now since they removed BlockFactory and BlockLegacyIds it still has the old way on the wiki. public const...
how can we create a Gui which when is closed another gui is opened & contents placed in last gui can be added in another gui
Chest type : TYPE_CHEST ``` Thread: Main Error: Index invalid or out of range File: pmsrc/src/inventory/SimpleInventory Line: 52 Type: RuntimeException Backtrace: #0 pmsrc/src/inventory/BaseInventory(71): pocketmine\inventory\SimpleInventory->getItem(int 27) #1 plugins/GBMinion/src/BhawaniSingh/HCMinion/entities/MinionEntity(367): pocketmine\inventory\BaseInventory->setItem(int 27, object...