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Portal Warmup/Wait Period

Open SaberMage opened this issue 13 years ago • 5 comments

Feature suggestion: A per-portal configurable time to wait with the player in contact before sending occurs. A relative option would be to define whether or not the player must [stay still/stay moving/doesn't matter] for the duration of the wait period.

This is a little like Nether portals, yes. But you could also use it to create e.g. something like the hidden flower garden teleports in Super Mario 64 (where you had to stand in the middle a few seconds before being teleported).

(Would add labels if I could figure out how, sorry! xP)

SaberMage avatar Sep 08 '11 07:09 SaberMage

Thanks for the suggestion! I don't believe most GitHub users can label new issues, so I've attached labels for you.

Implementer: this is related to #30.

timothyekl avatar Sep 08 '11 12:09 timothyekl

This is relatively related, (and with CB 1064+ possible with the latest portals builds if you use the purple goo). Will have to think about how the implementation will be done.

fernferret avatar Sep 10 '11 04:09 fernferret

"Relatively related?" XDD Haha, does 1064 introduce optional usage of purpleportalstuff in non-nether portals?

SaberMage avatar Sep 10 '11 08:09 SaberMage

That it does good sir. You define a portal like normal, then light it with the goo stuff. At the current time, you will also need to set useonmove to false in the config. I'll throw up some documentation on how to do this soon. The reason I have not yet is because it's not an official build.

fernferret avatar Sep 10 '11 16:09 fernferret

Pushing to 2.3.

timothyekl avatar Dec 16 '11 04:12 timothyekl