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Network lag spikes when a player changes world.
Information
![image](ht ps://user-images.githubusercontent.com/61897277/174435586-206eed95-6d21-4bb0-8fe8-e7306cacb0ae.png)
(https://paste.gg/p/anonymous/73bced4db4ba4e6e921467361e2fce37)
https://gist.github.com/hirata-estate/dceceb8d4a307c3fd1f1ef6fbb18905f
Help request
Problem Network lag spikes when a player changes world. These spikes seem to be server-wide. They don't seem to happen on every world change, but on most and most deaths they do.
What have I tried Increase the vcore allocation in pterodactyl for the server so it can have more breathing room, did not work.
Screenshots