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Minecraft 1.19 failed to load Narrator libraries

Open ppoozl opened this issue 3 years ago • 17 comments

Operating System

Windows

Description of bug

Minecraft 1.19 failed to load Narrator libraries

Steps to reproduce

Create new 1.19 instance and launch. The Log will show Failed to load Narrator libraries.

Suspected cause

Mojang changed the minecraft version json. Edit json file or update MultiMC's json parser should fix it.

1.18.2 json(text2speech) image 1.19 json image

This issue is unique

  • [X] I have searched the issue tracker and did not find an issue describing my bug.

ppoozl avatar Jun 17 '22 09:06 ppoozl

simply downloading the file by hand and dropping it at the right place is not sufficient, as it is not in the classpath list anyway.

MeeniMc avatar Jun 23 '22 21:06 MeeniMc

yes have the same error https://paste.ee/p/GUFXd

wackoamd1 avatar Jul 12 '22 17:07 wackoamd1

Got the same error: debug

AndaPlays avatar Jul 28 '22 10:07 AndaPlays

Got the same error

Bluebulu998 avatar Jul 28 '22 11:07 Bluebulu998

Valid, i got the same error

sydist avatar Jul 28 '22 19:07 sydist

Got the same error: debug

A resposta está aqui: "123: Native library (win32-x86-64/SAPIWrapper_x86.dll) not found in resource path" e também "223: Native library (win32-x86-64/SAPIWrapper_x64.dll) not found in resource path".

Por alguma razão o modo narração do jogo não foi iniciado e nem pode ser configurado porque faltaram duas dll, e lendo o crash report eu achei a solução nele mesmo.

Você precisa baixar duas dll "SAPIWrapper_x86.dll" e "SAPIWrapper_x64.dll" e em seguida jogar ambas na pasta system32 do windows.


The answer is here: "123: Native library (win32-x86-64/SAPIWrapper_x86.dll) not found in resource path" and also "223: Native library (win32-x86-64/SAPIWrapper_x64.dll) not found in resource path ".

For some reason the game's narration mode didn't start and it can't even be configured because two dlls were missing, and reading the crash report I found the solution in it.

You need to download two dlls "SAPIWrapper_x86.dll" and "SAPIWrapper_x64.dll" and then throw them both in the system32 folder of windows.

OProprioBR avatar Jul 30 '22 04:07 OProprioBR

no you should not do that it's a bug in MultiMC not processing the changed vanilla library information

phit avatar Jul 30 '22 14:07 phit

I did that and it works

Bluebulu998 avatar Jul 30 '22 14:07 Bluebulu998

Just saying: The game does not crash because of missing those dll files. Unless you need a narrator just ignore those error messages and the game will work.

Not sure which crash logs you are reading....

jikuja avatar Jul 30 '22 17:07 jikuja

image image image

Bluebulu998 avatar Jul 30 '22 17:07 Bluebulu998

Just saying: The game does not crash because of missing those dll files. Unless you need a narrator just ignore those error messages and the game will work.

Not sure which crash logs you are reading....

Exactly, I myself don't like to play knowing that something is wrong, there is probably someone who uses or needs to use the narrator...

OProprioBR avatar Jul 30 '22 17:07 OProprioBR

Moving random files to windows system32 is a bad idea overall. It will work but can cause random incompatibilities later that will make your system unstable and are hard to pinpoint and scrub away.

MeeniMc avatar Jul 30 '22 21:07 MeeniMc

so, fix the bug pls

Bluebulu998 avatar Jul 31 '22 01:07 Bluebulu998

2022.8.12 the latest dev version 0.7.0-develop-3524 still not fixed

Bluebulu998 avatar Aug 11 '22 17:08 Bluebulu998

CENSORED doesn't have this bug

Bluebulu998 avatar Aug 21 '22 16:08 Bluebulu998

it will be fixed at some point. Your messages will not speed up the development process or give good feedback.

If you want to upvote this issue use 👍 on the first message instead of pinging everyone with zero-content messages.

TYVM all other users who used +1 on the first message instead of pinging everyone subscribed to the thread. You rock!

jikuja avatar Aug 21 '22 16:08 jikuja

That is enough.

peterix avatar Aug 21 '22 16:08 peterix