Michael Herzog
Michael Herzog
`webgpu_skinning_points` also works with WebGL thanks to `WebGLBackend` (just test the example with Firefox or Safari). The node material provides a solution for both WebGPU and WebGL. Certain features are...
This issue is not exclusive to S3TC but affects all compressed texture formats. Different workarounds are outlined in https://github.com/mrdoob/three.js/issues/19797#issuecomment-653932962. Generating compressed textures in the correct orientation is best, for all...
Closing. We are not going add a fix for this on our side. Better to tackle this issue on the Edge bug tracker.
I think this issue can be closed now since the remaining open points don't need to be changed, imo. Fonts can be kept in `examples/fonts`, updating the documentation does not...
We don't need to couple the removal of `examples/js` with the removal of build files. Probably better to revisit this issue in two or three releases when users have finalized...
@mrdoob Is this PR still necessary after your changes in #27802?
Fixed via #28530 🎉 .
Closing, see https://github.com/mrdoob/three.js/issues/14416#issuecomment-2160471897.
Closing, see https://github.com/mrdoob/three.js/issues/14416#issuecomment-2160471897.
@cabanier Do you mind rebasing this PR? Sorry for overlooking it. But now that depth sensing is fixed via #28530 the PR can be eventually merged.