Michael Herzog
Michael Herzog
@Ben6jamin Please ask for help/explanations at the [forum](https://discourse.threejs.org/).
> The pointermove handlers also invoke update() and unexpectedly accelerate Auto Rotate. I have revisited this issue and I don't think this statement is `true`. The auto rotate update is...
As mentioned in https://github.com/mrdoob/three.js/pull/22041#issuecomment-867778486, we can't sacrifice per-pixel depth values since this potentially break applications. Until an alternative is found, let's keep using `GL_EXT_frag_depth` with its emulated fallback.
I did not make it clear during the discussion but having a separate `recursive` property that controls whether `layers` are evaluated recursively or not is something I do support. This...
> The copy and clone functions should be aware of it, as well This is now supported.
This looks good to me. If @mrdoob approves `gpuType`, I'll update the PR by renaming `integer` to `gpuType` with default `FloatType`.
Yes, we should rebase and merge the PR!
Any chances to rebase this regarding #25437? 😇 The PR could also be simplified, see https://github.com/mrdoob/three.js/issues/25437#issuecomment-1417912768.
Yes, I would skip the dropdown and displays paths like used in the Installation guide and examples so with the `three/addons/*` pattern. With the right import map, these paths work...