A way to populate the profile informational properties programatically
Brief summary of issue / Description of requested feature:
A way to populate the profile informational properties programatically
Steps to reproduce the issue / Reasons for adding feature:
- My specific usecase is to keep track of all my characters. I currently do this on a wiki, that i can programatically update. I would like to do it on the profile page also.
Error output / Expected result of feature
- That i can use a function like "setProfileInformation("Level: 38\nClass: Fighter,\n\nTask: Go kill Smaug") from lua in mudlet
Extra information, such as Mudlet version, operating system and ideas for how to solve / implement:
- Low priority, just a nice to have

Good idea!
Depending on implementation, there could potentially be several "standard" fields like class and level, or a key-value option for "own" properties, however the Informational would be sufficient i think. At least until there is evidence that people use this feature.
If something like this gets implemented, i would proabably quickly ask for a "details" option to list all the profiles in a list with columns for Informational :)
Details might be stretching it, but you can set custom icons for profiles - does that help in any way?
I think i may have wordet it incorrectly. As i mentioned i dont think more details are needed, but it may be good to have a "detail" layout of the icon/profiles. I've simulated what i mean with excel below. I believe that should probably be a separate request though:
Normal view/list of profiles:

Detail view/list of profiles:

that should probably be a separate request though
Indeed. That is a way to read profile information from Lua while this request asks for a way to set a specific piece of information from Lua.
I'd comment on the new request but wait until you moved it into a new issue of its own to avoid confusion.
Indeed. That is a way to read profile information from Lua while this request asks for a way to set a specific piece of information from Lua.
Note that I will object to Lua API read access to the password detail (maybe write-only access could be allowable)...
Also #3952 does include a Lua API call to get the "Character name".
I split out the "display" portion from above to its own ticket #5362 , Note that i consider that a lower priority than this one.
I used this very feature in z/cMUD where I would capture blocks of text and save them to the "notes" field that displayed on the character selection screen. I like to use separate icons for characters and being able to see character stats, current equipment, storage, etc... without logging on and without having to manually copy/paste is something that is game changing if you run multiple characters on the same mud. I would use this feature and share any scripts I wrote so that people would have examples to learn from.