ProjectRed
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Render optimization of 3D objects
During the construction of a large project, an unexpected problem arose. Due to the large number of logic elements, wires, buses, my map began to render poorly. FPS drops from 500+ to 25-30. I guess it has to do with 3d models.
I see a solution to the problem in creating a lite version of the mod, where almost all models will be replaced with sprite counterparts.
- MrTJPCore version: 1.16.5-4.12.0
- ProjectRed version: 1.16.5-4.12.0

Maybe its block update related? Does it happen if you were to freeze your circuit (i.e. no more signal changes that would trigger block updates)?
The circuit is designed in such a way that the block signals do not change in it, that is, in these screenshots, the static circuit.
Maybe its block update related? Does it happen if you were to freeze your circuit (i.e. no more signal changes that would trigger block updates)?