Loop
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🐛 Loop just sometimes doesnt respond...
Bug Description
Sometimes, Loop quite literally stops reading my inputs. To solve this issue, you can either wait and do nothing for a few minutes or restart the loop once or twice.
Steps To Reproduce
After encountering this about 6 times since the last update, I still can't reliably reproduce it. However, I have seen some users on Reddit express this issue.
Expected Behavior
Loop always reads inputs.
Actual Behavior
Sometimes, Loop quite literally stops reading my inputs.
Screenshots
No response
MacOS Version
14.2.1 (23C71)
Loop Version
Version 1.0.0-beta.13 (621)
Additional Context
No response
Final Checks
- [X] My issue title is descriptive
- [X] This is a single bug (multiple bugs should be reported individually)
Yep, I saw the reports on Reddit as well, and I think it's caused by CGEventMonitor, but I don't know where exactly it goes wrong, so this might take a while to fix :(
No problem! Just wanted to report it as I was maybe expecting it to be an accident and fixed in the new update. Still isn't, but glad to see there's a potential reason.
This issue is still happening, although I might have something reproducible in some cases. I will update later, but until now, I've needed to have a Raycast extension made that quits the loop, opens it, and closes the window as a solution.
Seems to be fixed, if anyone else has an issue like this, feel free to make a post!