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Unable to use Estragonia on macOS due to Vulkan dependency

Open waterpare833 opened this issue 8 months ago • 3 comments

Environment:

  • Operating System: macOS M3 Pro
  • Godot version: 4.2.2

Issue Description: When attempting to run the Estragonia sample project on macOS, an error occurs stating that the Vulkan DLL cannot be loaded. This appears to be due to macOS not natively supporting Vulkan.

Error Message: ERROR: System.DllNotFoundException: Unable to load shared library 'libvulkan' or one of its dependencies. In order to help diagnose loading problems, consider setting the DYLD_PRINT_LIBRARIES environment variable:

Steps to Reproduce:

  1. Clone the Estragonia sample project
  2. Open the project in Godot on macOS
  3. Attempt to run the project
  4. Observe the Vulkan-related error

Question: Is it currently possible to use Estragonia on macOS? If not, are there any plans to support macOS in the future?

Thank you for your time and consideration.

waterpare833 avatar Jun 26 '24 04:06 waterpare833