Console commands for opening/closing the Gate
For the map makers that are not that well versed with OC, console commands like
/AUINS.dial <source adress> <destination adress>
/AUNIS.shutdown <gate adress>
/AUNIS.iris <on:off> <gate adress>
Would be very helpful. Besides; the console commands could have an -f argument that would force the gate to connect no matter if it doesn't have a chevron upgrade or enough energy or whatnot. I want this because I want my adventure map to send the player to a 9 chevron location by mistake, and the player has to find/craft the chevron upgrade and generate huge amounts of RF to return back.
Energy/upgrades override could be an issue... Because all the mod logic is kind of hardwired to those system to avoid milion-parameters function calls like isDialingComputer, isDialingDHD, isDialingCommand etc. Also the commands will probably force the Kawoosh.
Energy/upgrades override could be an issue Okay, then I will find a way to make my modpack find a way around the upgrade issue. (the gate will take the player to a temporary area in the target dimension, and command blocks will teleport the player to the actual play area with the non-upgraded gate and so on, but I hope I can make the transition fast enough).
But still, even without the override feature, console commands to dial/disconnect might be a great addition. If it is hard to make them directly target the gate, maybe the console commands might target the OC interface block or the DHD and make those dial the gate. So the command can be something like
/dial <dhd or OC interface pos:x y z> <target>
The address/gate position should be simple enough