Enjon
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Game engine created using OpenGL and C++
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For some reason when you create a new component and enjon tries to open the code for you, a new VS instance is created instead of opening in the project...
- Doesn't need to be there by default
- Difficult to see where the camera is actually facing, so a few debug lines to show where the frustum is facing would be helpful.
`1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.18362.0\um\winnt.h(2482,40): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.`
The engine has various enums that are publicly defined and reflected, however if another project attempts to use one of these as a property for a defined class, the meta...