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Can we add mesh simplification ratio control to the TRELLIS generation process?

Open Hazukiaoi opened this issue 1 year ago • 1 comments

As a 3D modeler, the meshes generated by TRELLIS are often simplified, which leads to a significant loss of detail. However, retaining more mesh detail in 3D models preserves more information for subsequent editing. Therefore, I hope to provide control over mesh simplification levels for TRELLIS nodes, similar to the modifications in the following project, to obtain more original high-poly models for use in subsequent work.

https://github.com/scottmudge/TRELLIS/tree/custom

Hazukiaoi avatar Dec 18 '24 03:12 Hazukiaoi

I made this node, I needed for StableFast3D. I didn't test in other workflows, but it should work. It also welding close vertices as this is common issue. https://github.com/roundyyy/ComfyUI-mesh-simplifier

roundyyy avatar Mar 10 '25 00:03 roundyyy

@Hazukiaoi hey, probably not cause trellis is outdated. try hunyuan 2.1

DenisKochetov avatar Sep 09 '25 06:09 DenisKochetov