Can we add mesh simplification ratio control to the TRELLIS generation process?
As a 3D modeler, the meshes generated by TRELLIS are often simplified, which leads to a significant loss of detail. However, retaining more mesh detail in 3D models preserves more information for subsequent editing. Therefore, I hope to provide control over mesh simplification levels for TRELLIS nodes, similar to the modifications in the following project, to obtain more original high-poly models for use in subsequent work.
https://github.com/scottmudge/TRELLIS/tree/custom
I made this node, I needed for StableFast3D. I didn't test in other workflows, but it should work. It also welding close vertices as this is common issue. https://github.com/roundyyy/ComfyUI-mesh-simplifier
@Hazukiaoi hey, probably not cause trellis is outdated. try hunyuan 2.1