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UI API for the game project zomboid

Results 7 PZ-UI_API issues
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For example, [this ](https://github.com/MrBounty/PZ-UI_API/blob/main/Elements%20list.md#entry)document claims that entry boxes have a function `setEnterFunc()`. But they don't - on GitHub. Steam version has this function.

I simply did: local lastVisibleUI = UI.isUIVisible UI:close() UI = nil UI = MyCreateNewUI() -- A user defined function that creates a new UI window UI.isUIVisible = lastVisibleUI But I...

Even though the [documentation](https://github.com/MrBounty/PZ-UI_API/blob/main/Elements%20list.md#tick-box) states that you can provide a position argument, the appropriate [function](https://github.com/MrBounty/PZ-UI_API/blob/main/UI%20API/media/lua/client/ISUI/ISSimpleUI.lua#L370) doesn't process that second argument, leading to inability to manage tick box's position in a...

If I assign an enter function to an entry field and then press "Enter", the game no longer responds to any key press. The only way to make it work...

Not sure if it's by design or not, but the option to attach a function to a tick box state changing seems rather useful. My case, for example: when the...

This function is mentioned [here](https://github.com/MrBounty/PZ-UI_API/blob/main/UI%20functions.md), but it throws an error. I didn't find it in the code. There is a workaround however: one can simply request `UI.isUIVisible`.

Hello, First of all, a big THANK YOU for this library. It took me out of a state of existential helplessness as I attempted to grasp how to build a...