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Range attacking effect for Mob
Missing feature Monsters also have arrow when they attack
Shooting
Arrow - ef_arrow_projectile JT_ARCHER_GUARDIAN JT_ARCHER_SKELETON JT_ORC_ARCHER JT_GOBLIN_ARCHER JT_RAYDRIC_ARCHER JT_KOBOLD_ARCHER JT_GARGOYLE JT_G_ARCHER_SKELETON JT_G_ORC_ARCHER JT_G_RAYDRIC_ARCHER JT_G_KOBOLD_ARCHER
PARASITE_BULLET.spr JT_PARASITE JT_G_PARASITE
STONE_SHOOTER_BULLET.spr JT_STONE_SHOOTER
WOOTAN_SHOOTER_BULLET.spr JT_WOOTAN_SHOOTER
PEACH_TREE_BULLET.spr JT_LIVE_PEACH_TREE JT_G_LIVE_PEACH_TREE
GINSENG_BULLET.spr JT_EVIL_CLOUD_HERMIT JT_G_EVIL_CLOUD_HERMIT
CANON_BULLET.spr JT_POTON_CANON
CANON_BULLET_1.spr JT_POTON_CANON_1
CANON_BULLET_2.spr JT_POTON_CANON_2
CANON_BULLET_3.spr JT_POTON_CANON_3
LADY_TANEE_BULLET.spr JT_LADY_TANEE
RAGGED_ZOMBIE_BULLET.spr JT_RAGGED_ZOMBIE
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Spawning
hydra_atk.spr JT_HYDRA
tha_odium_ef.spr JT_THA_ODIUM JT_G_THA_ODIUM
drosera_bullet.spr JT_DROSERA
MAVKA_BULLET.spr JT_MAVKA JT_G_MAVKA
ENTWEIHEN_BULLET.spr JT_ENTWEIHEN JT_G_ENTWEIHEN_R JT_G_ENTWEIHEN_H JT_G_ENTWEIHEN_M JT_G_ENTWEIHEN_S
mandragora_atk.spr JT_MANDRAGORA
there are 2 different types of it
- Shooting
- Spawning (Mandragora branch)
I have been thinking about adding an attackEffect option to entities to handle this more elegantly but I didnt have time to check it in dhxj how they handle it.