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A virtual reality fly through of a 3D landscape, built with Three.js and Cinema 4D.

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![screenshot from 2015-10-01 14 25 48](https://cloud.githubusercontent.com/assets/7583815/10216667/61f8c5f2-6848-11e5-9834-35bfe5f889d2.png) THREE.js throws a warning for the texture size (since the texture size is expected to be a power of two). From the _three.js code_:...

This happens when dismissing the Health and Safety warnings by pressing Enter.

Safari iOS: Super pixellated, and the goggles aren't rendering. See screenshot below. Firefox iOS: Black screen.