sechelt
sechelt copied to clipboard
A virtual reality fly through of a 3D landscape, built with Three.js and Cinema 4D.
 THREE.js throws a warning for the texture size (since the texture size is expected to be a power of two). From the _three.js code_:...
This is a issue when VR devices are detected.
This happens when dismissing the Health and Safety warnings by pressing Enter.
Safari iOS: Super pixellated, and the goggles aren't rendering. See screenshot below. Firefox iOS: Black screen.