hubs-blender-exporter
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UV scroll component should belong to the material not the node
Is your feature request related to a problem? Please describe. uv-scroll in hubs is applied to the material no per object but in the Blender Add-On it is related to the node.
Describe the solution you'd like It would make more sense that the uv-scroll component belongs to the material category more than the node.
Closing as this would require changes in both hubs and the add-on and it's not going to happen any time soon.
I understand this isn't happening soon, but it's worth pointing out the following: If I have 2 objects, each with the same material, it's currently possible to put a UV-Scroll component on both of them, each with different settings. In this case, it would be very difficult for a user to understand which object takes precedence since BOTH objects will take on the properties (speed, etc.) of ONE of them.
That's a fair point. I'm going to reopen it, I think it's worth fixing the multiple materials affected issue and moving it to the material.