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UV scroll component should belong to the material not the node

Open keianhzo opened this issue 2 years ago • 3 comments

Is your feature request related to a problem? Please describe. uv-scroll in hubs is applied to the material no per object but in the Blender Add-On it is related to the node.

Describe the solution you'd like It would make more sense that the uv-scroll component belongs to the material category more than the node.

keianhzo avatar Sep 14 '22 12:09 keianhzo

Closing as this would require changes in both hubs and the add-on and it's not going to happen any time soon.

keianhzo avatar Dec 08 '22 14:12 keianhzo

I understand this isn't happening soon, but it's worth pointing out the following: If I have 2 objects, each with the same material, it's currently possible to put a UV-Scroll component on both of them, each with different settings. In this case, it would be very difficult for a user to understand which object takes precedence since BOTH objects will take on the properties (speed, etc.) of ONE of them.

j-conrad avatar Dec 08 '22 19:12 j-conrad

That's a fair point. I'm going to reopen it, I think it's worth fixing the multiple materials affected issue and moving it to the material.

keianhzo avatar Dec 09 '22 13:12 keianhzo