WebXR-emulator-extension
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Cardboard button support
From https://github.com/MozillaReality/WebXR-emulator-extension/pull/111#issuecomment-539201200
Cardboard doesn't have a controller but has a button. Sounds good if we emulate.
Thinking of where the button should be placed. In Headset box?

I would create a new controller that has only a button
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On Nov 20, 2019, at 10:46 AM, Takahiro [email protected] wrote:
Thinking of where the button should be placed. In Headset box?
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That may sound better. I'd like to try to make.
Note to self: Maybe we should use XRInputSource.targetRayMode = 'gaze'?
https://www.w3.org/TR/webxr/#xrinputsource-interface
still looking for this.
honestly, since a cardboard 'button' is activated by just touching the screen while in VR mode, I really think just 'touching the screen' should cause the 'gaze' button to fire.
currently no way to emulate cardboard button on chrome, which is making troubleshooting attempts to get the cardboard button working hard.