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Cardboard button support

Open takahirox opened this issue 6 years ago • 5 comments

From https://github.com/MozillaReality/WebXR-emulator-extension/pull/111#issuecomment-539201200

Cardboard doesn't have a controller but has a button. Sounds good if we emulate.

takahirox avatar Oct 07 '19 21:10 takahirox

Thinking of where the button should be placed. In Headset box?

image

takahirox avatar Nov 20 '19 18:11 takahirox

I would create a new controller that has only a button

Sent from planet Earth

On Nov 20, 2019, at 10:46 AM, Takahiro [email protected] wrote:

 Thinking of where the button should be placed. In Headset box?

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joshmarinacci avatar Nov 20 '19 19:11 joshmarinacci

That may sound better. I'd like to try to make.

takahirox avatar Nov 20 '19 19:11 takahirox

Note to self: Maybe we should use XRInputSource.targetRayMode = 'gaze'?

https://www.w3.org/TR/webxr/#xrinputsource-interface

takahirox avatar Dec 09 '19 19:12 takahirox

still looking for this.

honestly, since a cardboard 'button' is activated by just touching the screen while in VR mode, I really think just 'touching the screen' should cause the 'gaze' button to fire.

currently no way to emulate cardboard button on chrome, which is making troubleshooting attempts to get the cardboard button working hard.

kylebakerio avatar Jul 21 '21 16:07 kylebakerio