WebXR-emulator-extension
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WebXR emulator extension
This PR makes the following changes: 1. Fixed incorrect button mapping for Oculus Quest and HTC Vive. 2. Add support for all buttons on oculus devices. Instead of hard code...
Adds Valve Index to a list of emulateable devices
Adds full oculus quest controls including onscreen thumbsticks & all buttons.
Emulator down with: ``` VM13:1284 TypeError: coordinateSystem._transformBasePoseMatrix is not a function at GamepadXRInputSource.getXRPose (:5336:42) at EmulatedXRDevice.getInputPose (:36773:54) at XRFrame.getPose (:1084:37) at XRInputModel.updateRayTransform (XRInputTransform.ts:98:36) at XRInputModel.update (XRInputTransform.ts:116:14) at eval (XRRenderer.ts:293:134) at...
The https://developer.mozilla.org/en-US/docs/Web/API/XRFrame/createAnchor and https://developer.mozilla.org/en-US/docs/Web/API/XRHitTestResult/createAnchor methods do not seem to be emulated. Ah, I found #236 . Probably, the API is now finalized.
hi mozilla reality, can we request for this feature as per title. it will help us develop the webxr faster. right now is still very tedious to emulate webxr with...
I think it would be very useful to have something like first person shooter controls for the AR mode. - The mobile device would be locked directly in front of...
I am trying to run automatic tests using WebXR emulator and Puppeteer. Thus far, I can load the extension and Enter VR (see issue #282). By default, the extension is...
Google cardboard have very few input methods , and most commonly used one is just the click , chen we press the click in vr its just touching the screen...