FirefoxRealityPC
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INACTIVE - Firefox Reality for PC-connected VR platforms
Nowhere is this necessary step mentioned [https://steamcommunity.com/sharedfiles/filedetails/?id=2844726652](url)
https://github.com/mozilla/gecko-dev
**Environment (please complete the following information):** - Firefox Reality version: gecko-dev latest - Windows version: win 10 pro - GPU: 2080 gtx - VR system: quest - Other relevant system...
Around 2 years ago, [this article](https://blog.mozvr.com/firefox-reality-coming-to-steamvr/) was written, detailing how the browser will be supporting SteamVR "this summer". That summer already happened, and so did the summer after that. What...
We will only ship the Unity parts in the Viveport package, and on first-run, have it download and install Firefox (into C:\Program Files). Firefox will then update on it’s own...
Format: PNG Size: 1366 px W x 768 px H 1. content feed page in browser, in the default environment 2. typing into the awesomebar with keyboard up (should show...
Currently, the media play/pause button is rendered with a single state that combines both "play|pause", since we don't know the current state of the video (playing or paused). Getting notified...
360° video support (see #62) needs to be able to examine the query-string portion of the URI (https://tools.ietf.org/html/rfc3986#section-3.4) to find out if the URI contains a `mozVideoProjection` tag (see https://github.com/MozillaReality/FirefoxReality/wiki/Media-Playback)...