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WebVR performance issues in Hubs when spawning ducks

Open brianpeiris opened this issue 6 years ago • 5 comments

Hardware

Oculus Go

Steps to Reproduce

  1. Visit hubs.mozilla.com
  2. Create a room. I used the "Meeting Room" space.
  3. Enter room and teleport near the duck spawner.
  4. Spawn lots of ducks.

Current Behavior

You experience a significant frame-lock/hitch with every duck you spawn. (Hitching occurs when you spawn other media as well, but it's easy to repro with the duck spawner.)

Expected Behavior

Comparing with Oculus Browser, where spawning ducks does not cause any hitching.

brianpeiris avatar Dec 01 '18 00:12 brianpeiris

This is most likely a Gecko/SpiderMonkey performance issue. Please capture a profile of the issue and share the profile here: https://bugzilla.mozilla.org/show_bug.cgi?id=1498485

bluemarvin avatar Dec 04 '18 21:12 bluemarvin

:+1: Added the profile to the bugzilla ticket.

brianpeiris avatar Dec 12 '18 00:12 brianpeiris

Thanks, I’ll make sure the right eyeballs see it.

bluemarvin avatar Dec 12 '18 00:12 bluemarvin

Pushing JS-related performance issues to v1.3 as we won't be able to adequately test before closing v1.2.

philip-lamb avatar May 09 '19 05:05 philip-lamb

Pushing to 1.4 to test with new Geckoview and 64-bit.

philip-lamb avatar Jul 03 '19 03:07 philip-lamb