MotionlessTrain

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I'm wondering how breaking this is: Will everyone need to update everywhere where classes are used to now use object expressions? And in case of tailwind (where it is not...

> I don't understand why the callback is called before each run of $effect, rather than just when the component is destroyed. It requires you to have those resources on...

> This issue also affects visuals in the following ways: > > 1. Contents of the "Primary" (First placed) Rack and "Secondary" (Second Placed) overlap resulting in striping and flickering...

The level of child buildings is coded into the blueprint (as part of the name/building alternative). It is not possible for builders to ignore that part of the name, and...

There was another report as well, with baked potatoes requested from the postbox (with an assistant cook hired and the recipe taught). The cook stole the (baked) potatoes from the...

Yeah Or (temporarily) making it an either/or could help (like the miner and quarrier can't work in the same building at the same time)

A "repair" button would be expected for those types of child buildings, wouldn't it?

Which config in which folder did you change? If you just changed the one in defaultconfigs, that one will only affect new worlds, not the current one. Make sure to...

Nordic spruce just has a lot of single racks nowadays (after my mass fixing)

> Add medieval birch to this list, second floor top racks wont open Wat minecolonies version are you on? And what level warehouse?