sm64plus
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A fork of sm64-port that focuses on QoL improvements and customizability.
I understand that the original game texture objects for the rings aren't aligned with their collision boxes, but the way sm64plus fixes it is incorrect. The textures are rotated to...
 Another nitpick. Some setting descriptions fix this by making the text smaller, but a bunch of them don't do this. One solution might be to have the bottom...
 This is probably a very minor nitpick, but I just want to see this thing be the best it can be. As was said in the description of the...
If `mouse_support="true"`, then the mouse can move the camera while demo mario is doing his thing throwing him off his game. Separately, if `horizontal_analog_camera="true"`, then you can control the camera...
The game went fullscreen but the window wasn't active for some reason, but it still captured my mouse keeping it in the center of the screen. I tried clicking on...
Currently, when `mouse_support="true"`, the mouse disappears when the window isn't focused and if the mouse hovers over any part of the game window including the decorations like the title bar...
This is just a nitpick but want to have separate hat and shirt colours if it's possible.
(This would be a toggleable quality-of-life suggestion) I was wondering if it would be possible to implement sm64ex-alo's feature of the File Select screen having a stretchable wallpaper that covers...
Everytime I try encore mode, the game suddenly crashes. Even with only mirroring just crashes. The pallete works fine. Is it my falut for not compiling well, or the rom...
This Mario line after a demo simply is not played