TombEngine
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A new custom Tomb Raider engine based on TR5 engine
 Faces are rendered in wrong order or "z-fighting" occurs with alpha blended faces, but when switched to alpha test - ok. Gecko: "Yeah i only used the texture normally,...
### TombEngine version v1.4 ### Tomb Editor version v1.7.1 ### Describe the bug The Flow.SetIntroImagePath() function looks for the image inside the `Engine\Bin\x64` (or x86 depending on the operating system)...
### Is your feature request related to a problem? Please describe. Been watching a few streams and they have been accidentally started a new game after they have died a...
### Is your feature request related to a problem? Please describe. Currently, you can only SET the fog colour and distance but not get it. ### Describe the solution you'd...
### Is your feature request related to a problem? Please describe. Currently screenshots are sorted by DDMMYYYY, meaning that by default the screenshots are not chronologically sorted. ### Describe the...
### Is your feature request related to a problem? Please describe. Whilst not a problem: there is currently no way to create a new camera object during runtime with the...
When **jumping up** and **grabbing a ledge**, Core always linked to animation 96: the **forward jump grab animation**. They just skip the beginning. _This means you can't have a proper...
### Is your feature request related to a problem? Please describe. There is currently no way to check the current level time (assuming we check the timer from statistics) this...
- [x] Introduce `LOTType` to configure creature pathfinding instead of weird `ZoneType` extension. - [ ] Introduce new amphibious zone especially for crocodile and possibly rat in future, and use...
It seems even after trying to stop a looping EventSet, it keeps being active. In this case, my `LevelFuncs.LowerPlantHolder` function keeps being called even after I've called the `:Stop()` method...