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Sound radius is lower than in original games

Open Joey79100 opened this issue 3 years ago • 0 comments

Here is tomb4: https://youtu.be/EkvAdcw7g9A

Here is TombEngine: https://youtu.be/VCntMJWYeZ4

Basically, I have 2 different water sounds at this place for the river:

  • 1 loud "water rapids" (more noise-like) sound on the side of the cavern (right side at the beginning of the videos)
  • 1 softer "river flowing" sound on the other side (left side at the beginning of the videos)

In tomb4:

  • when I turn around to face the inside of the building, I can hear both water sounds.
  • when I reach the river level, both sounds are quite loud. Additionally, at the beginning, when I look down and the camera gets outside, you can hear an additional wind sound in the distance (it is actually located at an opening a few meters above).

In TombEngine:

  • when I turn around to face the inside of the building, I can not hear any sound (apart from the wind).
  • when I reach the river level, none of the sounds are very loud. You can start hearing the sounds only in between, as if the radius was halved compared to tomb4. The additional wind sound at the beginning can not be heard at all.

Joey79100 avatar Dec 18 '21 16:12 Joey79100