TombEngine
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Rolling ball has trouble with wall detection
See video below. Raised floor sections seem to be ok, but solid walls and lowered ceilings seem to run into issues.
https://user-images.githubusercontent.com/7871109/142129817-406ccc86-5d5d-48a8-b8d7-60e90a3af891.mp4
Original bug or TEN bug?
Original bug.
Turns out part of this issue is an original bug and part is not. Lowered ceilings are indeed ignored in TR4, but walls are not.
I have attached a video showing the differences between TR4 and TEN. Where the IX is shown is a lowered ceiling whereas where the O is shown is a solid wall section.
https://user-images.githubusercontent.com/7871109/173724356-87667ea9-88aa-4c6b-979c-c73be024be68.mp4