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Rolling ball has trouble with wall detection

Open wolfcheese opened this issue 3 years ago • 3 comments

See video below. Raised floor sections seem to be ok, but solid walls and lowered ceilings seem to run into issues.

https://user-images.githubusercontent.com/7871109/142129817-406ccc86-5d5d-48a8-b8d7-60e90a3af891.mp4

wolfcheese avatar Nov 17 '21 03:11 wolfcheese

Original bug or TEN bug?

Lwmte avatar Nov 18 '21 22:11 Lwmte

Original bug.

Lwmte avatar Nov 18 '21 22:11 Lwmte

Turns out part of this issue is an original bug and part is not. Lowered ceilings are indeed ignored in TR4, but walls are not.

I have attached a video showing the differences between TR4 and TEN. Where the IX is shown is a lowered ceiling whereas where the O is shown is a solid wall section.

https://user-images.githubusercontent.com/7871109/173724356-87667ea9-88aa-4c6b-979c-c73be024be68.mp4

wolfcheese avatar Jun 15 '22 02:06 wolfcheese