TombEngine icon indicating copy to clipboard operation
TombEngine copied to clipboard

Missing effects

Open Lwmte opened this issue 3 years ago • 1 comments

  • [x] Weather effects - apparently rain and snow were not added during decompilation phase, I believe it can be restored from tomb5 code.
  • [x] Underwater dust - was added but later removed by Raildex
  • [x] #1263
  • [x] Blob shadows - legacy shadow type. Can be ported from tomb5 maybe?
  • [x] Lara drips after exiting water
  • [x] Poisoned screen distortion - when Lara is poisoned by darts or scorpion (do we need this at all? it's more suitable for first-person effect)
  • [x] Fade-ins and fade-outs - appear on level start/end and occasionally on cutscene start/end
  • [x] Shininess - maybe use static texture, as in tomb4/5 or tomb1/2 framebuffer trick
  • [x] Distance fog - along with disabling rendering for all polygons beyond that
  • [x] Volumetric fog - was prototyped by Raildex but scrapped
  • [ ] #1264
  • [x] Animated textures framerate - currently TEN doesn't write any data regarding animation sequence framerate.

Lwmte avatar Nov 07 '21 09:11 Lwmte

Poisoned screen distortion - when Lara is poisoned by darts or scorpion (do we need this at all? it's more suitable for first-person effect) - this can be achieved with sprites and in Lua in general :)

Jakub768 avatar Nov 18 '23 13:11 Jakub768