TombEngine
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Missing effects
- [x] Weather effects - apparently rain and snow were not added during decompilation phase, I believe it can be restored from tomb5 code.
- [x] Underwater dust - was added but later removed by Raildex
- [x] #1263
- [x] Blob shadows - legacy shadow type. Can be ported from tomb5 maybe?
- [x] Lara drips after exiting water
- [x] Poisoned screen distortion - when Lara is poisoned by darts or scorpion (do we need this at all? it's more suitable for first-person effect)
- [x] Fade-ins and fade-outs - appear on level start/end and occasionally on cutscene start/end
- [x] Shininess - maybe use static texture, as in tomb4/5 or tomb1/2 framebuffer trick
- [x] Distance fog - along with disabling rendering for all polygons beyond that
- [x] Volumetric fog - was prototyped by Raildex but scrapped
- [ ] #1264
- [x] Animated textures framerate - currently TEN doesn't write any data regarding animation sequence framerate.
Poisoned screen distortion - when Lara is poisoned by darts or scorpion (do we need this at all? it's more suitable for first-person effect) - this can be achieved with sprites and in Lua in general :)