TombEngine
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Develop_60FPS Task List
- [x] Sprites and effects, like footprints and gun smoke, are flickering
- [x] There is a moment of glitchiness when the camera switches to a targeted view and then back to Lara
- [x] When in the inventory menu, the game timer accelerates too quickly
- [x] Alpha test transparent textures are experiencing flickering
- [x] The pickup HUD animation appears to be running at 30fps.
- [x] I have a texture set to Screen texture mode, and it's experiencing flickering issues
- [x] The option to select ammunition is not available
- [x] Variable framerate still applying when turned off in the game settings
- [x] Water splash and little beetles still at 30fps
- [x] Fish emitter is also not working for some reason.
- [x] Normal Alphas textures are broken again
- [x] Textures applied on objects with exclude attribute are black
- [x] Textures applied on objects with subtract attribute are flickering
- [x] Footprints, smoke, flare particles
- [x] Target highlighter is flickering
- [x] When object swaps to another object ID in runtime (puzzle hole - puzzle done and vice versa) and has extra meshes not present in previous object, a garbage interpolation happens for new meshes
- [x] Polygons with alpha transparency on moving objects (such as Lara outfit) are rendered in wrong position
- [x] Classic flame emitters (flame emitter 1 with OCB 0) are invisible
- [x] Exploded body parts and vehicle parts are not rendered correctly
references: https://discord.com/channels/1072511394735464498/1117554544776327270/1237867708989575188