TombEngine icon indicating copy to clipboard operation
TombEngine copied to clipboard

TR3 Monkey misses most of its original AI

Open Gancian opened this issue 1 year ago • 0 comments

In OG TR3, the monkey had different and peculiar customizable behaviours: it could make use of most of the AIs (Ambush, Patrol, Follow), it was able to steal medipacks and bring them to the nearest AI_AMBUSH and if it was equipped with an AI_MODIFY it tried to steal the KEY_ITEM4 before Lara.

As of Tomb Engine version 1.1.0 the monkey can't vault up two-click ledges and above, ignores any AI object and medipacks on the floor and just tend to gravitate towards point 0, 0 (the far south-west corner) of the map, often getting stuck in corners if the map doesn't reach that point, unless shot by Lara.

When in attack mode, its behavior seems correct - though it can't follow Lara up ledges.

Gancian avatar Aug 14 '23 12:08 Gancian