Tomb-Editor
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Tomb Editor
Importing meshes with quads works only with the Import Mesh function. Importing a model using the Replace Model function will fail when not all faces are triangulated. The meshes get...
1. Put yourself in 2D map view 2. Select a room that has at least 1 item in it 3. Click on the item in the "Objects in room" panel...
Currently, The lighting calculation iterates over each light and each vertex. The Vertex Indices (`VertexRange`?) should be spatially hashed so the lighting needs only be calculated for vertices within a...
TE makes heavy use of the `ICloneable` interface. The `ICloneable` interface however does not indicate whether it makes a shallow or a deep copy of the object. Some classes do...
The room class contains a multi-dimensional array of `Block` like this: ```cs public Block[,] Blocks { get; private set; } ``` Because `Block` is a class, the memory access pattern...
https://clips.twitch.tv/UnsightlyWittyBearLitty-YM8rShvQw24-DroM
When you have more than 100~ rooms in a level, building it becomes extremely lengthy, depending on the complexity of the rooms. I suggest adding a "build cache" system that...
When rotating a room, some textures gets erased from the extra walls segments of a floor or ceiling, so anything below E-D line and anything above R-F line Repro steps:...
https://github.com/MontyTRC89/TombEngine/issues/1408 I would also like to see a “Key Done” slot. Then you can build the key hole so that the key is inside at the end. Then the whole...
### Tomb Editor version 1.7.1 - 1.7.2 ### Describe the bug In Scripting Studio (lua version) in the File Explorer the `Scripts\Engine` folder is omitted, but when creating a new...