Tomb-Editor
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Tomb Editor
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Essentially, allow the same key (like SPACE) to do different actions, depending on whether the user is in 2D mode, Geometry mode, Texture mode or Lighting mode.
Updates the TEN level compiler to build levels that work with changes to animation management. Associated TEN PR: https://github.com/MontyTRC89/TombEngine/pull/1178
In WT, reordering animations is impossible without manually tracking all links and state dispatches. An automated swap feature would be useful to aid in keeping things organised when working on...
When Lara is close to a FLAME_EMITTER then her health should be decreased without catching fire, right? But it is not true. She is unhurt even if standing very close...
Coming back to a previous level doesn't really work nicely at alternative start positions. Here's an example: https://www.tombraiderforums.com/showpost.php?p=8472885&postcount=548 But I could tell other examples to this. Eg. when Lara starts...
I imported an object into Meta and built a frame on the door. I then imported this in WADTool and textured the frame and wanted to export it as mqo...
Hello, I'm used Tomb Editor for creating a Tomb Raider 1 mod game compatible with MS-DOS as it was. Also I precise I run the Tomb IDE through a Virtual...
I think locked cameras don't work in TEN. At least with classic triggers: I mean, when Lara draws the weapon in the classic trigger zone, then they turn off. Or...
Required: - [x] Refactor vertical geometry code (wall faces) - [ ] Refactor floor / ceiling geometry code - [x] Reintroduce legacy geometry code for .prj imports Optional: - [...