OdysseyDecomp
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Player: Implement `PlayerPowerGlove` and `PlayerSword`
These are unused classes with very similar code. Neither of them seem particularly interesting tbh
Requires rebase
Report for 1.0 (6fed821 - e512579)
π Matched code: 9.04% (+0.02%, +2980 bytes)
β 15 new matches
| Unit | Function | Bytes | Before | After |
|---|---|---|---|---|
Player/PlayerPowerGlove |
PlayerPowerGlove::control() |
+356 | 0.00% | 100.00% |
Player/PlayerSword |
PlayerSword::control() |
+356 | 0.00% | 100.00% |
Player/PlayerPowerGlove |
PlayerPowerGlove::makeActorAlive() |
+312 | 0.00% | 100.00% |
Player/PlayerSword |
PlayerSword::makeActorAlive() |
+312 | 0.00% | 100.00% |
Player/PlayerPowerGlove |
PlayerPowerGlove::updatePose() |
+300 | 0.00% | 100.00% |
Player/PlayerSword |
PlayerSword::updatePose() |
+300 | 0.00% | 100.00% |
Player/PlayerSword |
PlayerSword::initPartsMtx(al::LiveActor*, al::ActorInitInfo const&, sead::Matrix34<float> const*, char const*) |
+260 | 0.00% | 100.00% |
Player/PlayerPowerGlove |
PlayerPowerGlove::initPartsMtx(al::LiveActor*, al::ActorInitInfo const&, sead::Matrix34<float> const*) |
+196 | 0.00% | 100.00% |
Player/PlayerPowerGlove |
PlayerPowerGlove::PlayerPowerGlove() |
+144 | 0.00% | 100.00% |
Player/PlayerSword |
PlayerSword::PlayerSword(char const*) |
+144 | 0.00% | 100.00% |
Player/PlayerPowerGlove |
PlayerPowerGlove::PlayerPowerGlove() |
+140 | 0.00% | 100.00% |
Player/PlayerSword |
PlayerSword::PlayerSword(char const*) |
+132 | 0.00% | 100.00% |
Player/PlayerPowerGlove |
PlayerPowerGlove::attackSensor(al::HitSensor*, al::HitSensor*) |
+12 | 0.00% | 100.00% |
Player/PlayerSword |
PlayerSword::attackSensor(al::HitSensor*, al::HitSensor*) |
+12 | 0.00% | 100.00% |
Player/PlayerPowerGlove |
PlayerPowerGlove::init(al::ActorInitInfo const&) |
+4 | 0.00% | 100.00% |