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Player: Implement `PlayerPowerGlove` and `PlayerSword`

Open GRAnimated opened this issue 10 months ago β€’ 2 comments

These are unused classes with very similar code. Neither of them seem particularly interesting tbh


This change is Reviewable

GRAnimated avatar Jan 11 '25 01:01 GRAnimated

Requires rebase

MonsterDruide1 avatar Jan 13 '25 20:01 MonsterDruide1

Report for 1.0 (6fed821 - e512579)

πŸ“ˆ Matched code: 9.04% (+0.02%, +2980 bytes)

βœ… 15 new matches
Unit Function Bytes Before After
Player/PlayerPowerGlove PlayerPowerGlove::control() +356 0.00% 100.00%
Player/PlayerSword PlayerSword::control() +356 0.00% 100.00%
Player/PlayerPowerGlove PlayerPowerGlove::makeActorAlive() +312 0.00% 100.00%
Player/PlayerSword PlayerSword::makeActorAlive() +312 0.00% 100.00%
Player/PlayerPowerGlove PlayerPowerGlove::updatePose() +300 0.00% 100.00%
Player/PlayerSword PlayerSword::updatePose() +300 0.00% 100.00%
Player/PlayerSword PlayerSword::initPartsMtx(al::LiveActor*, al::ActorInitInfo const&, sead::Matrix34<float> const*, char const*) +260 0.00% 100.00%
Player/PlayerPowerGlove PlayerPowerGlove::initPartsMtx(al::LiveActor*, al::ActorInitInfo const&, sead::Matrix34<float> const*) +196 0.00% 100.00%
Player/PlayerPowerGlove PlayerPowerGlove::PlayerPowerGlove() +144 0.00% 100.00%
Player/PlayerSword PlayerSword::PlayerSword(char const*) +144 0.00% 100.00%
Player/PlayerPowerGlove PlayerPowerGlove::PlayerPowerGlove() +140 0.00% 100.00%
Player/PlayerSword PlayerSword::PlayerSword(char const*) +132 0.00% 100.00%
Player/PlayerPowerGlove PlayerPowerGlove::attackSensor(al::HitSensor*, al::HitSensor*) +12 0.00% 100.00%
Player/PlayerSword PlayerSword::attackSensor(al::HitSensor*, al::HitSensor*) +12 0.00% 100.00%
Player/PlayerPowerGlove PlayerPowerGlove::init(al::ActorInitInfo const&) +4 0.00% 100.00%

decomp-dev[bot] avatar Aug 21 '25 19:08 decomp-dev[bot]