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Fix #83: Change base texture of BloomCombine shader to a parameter

Open rccarlson opened this issue 9 months ago • 2 comments

Fix to #83 by implementing this solution

This still doesn't quite work with DirectX, but it's an improvement over how it was.

rccarlson avatar Mar 05 '25 03:03 rccarlson

@rccarlson thanks for the PR. We are looking into it.

CartBlanche avatar Apr 02 '25 15:04 CartBlanche

FYI, please revert the changes to the MG version back, as this is targeting the 3.8.2 samples branch which are LOCKED to 3.8.2

"version": "3.8.2.1105" -> "version": "3.8.3"

SimonDarksideJ avatar Jun 19 '25 10:06 SimonDarksideJ

Closed as it was superseded by the fix in #90 which works for both DX and GL

SimonDarksideJ avatar Jul 12 '25 17:07 SimonDarksideJ