MonoGame.Samples
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Fix #83: Change base texture of BloomCombine shader to a parameter
Fix to #83 by implementing this solution
This still doesn't quite work with DirectX, but it's an improvement over how it was.
@rccarlson thanks for the PR. We are looking into it.
FYI, please revert the changes to the MG version back, as this is targeting the 3.8.2 samples branch which are LOCKED to 3.8.2
"version": "3.8.2.1105" -> "version": "3.8.3"
Closed as it was superseded by the fix in #90 which works for both DX and GL