Mitchell Stokes
Mitchell Stokes
This would be nice to address, but it's probably not happening for 1.11 (PRs are always welcome); moving to 1.12.
Assigning this to myself so I remember to move it along.
I haven't touched this in quite some time so I'm unassigning myself from this.
A rigid body physics extension has already been started as #1104. Maybe we can build from there?
@jratcliff63367 What's the current state of this proposal? I would like to move #1104 along so we at least have rigid body physics, but I would still prefer to collaborate...
@jratcliff63367 It really seems like you're making your own physics standard here with the plan to eventually write a glTF extension to handle that standard. While I would still prefer...
@jratcliff63367 Maybe I didn't explain myself accurately, but "create a generic rigid body DOM which could be used by GLTF" is what I was getting at when I said you...
@jratcliff63367 Just to be clear, I am not saying that there is not a place for this extension. I am just one voice, and I find a more limited physics...
@JoshKlint I plan to revive #1104 as a collisions-only extension and strip out rigid body properties (e.g., mass) for another, separate extension. If you're willing to collaborate, I can prioritize...
Moguri/BlenderPanda#29 has another blend file that demonstrates linking issues.