Mitchell Stokes
Mitchell Stokes
Reviewing the approved spec, the only thing missing is implementing the suggested fallback material described [here](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_unlit/README.md#extension-compatibility-and-fallback-materials). This means the following tasks need to be done for this issue: - [...
Which version are you using? 1.1 release or master? There have been a lot of animation fixes since 1.1.
I have created a material_nodes branch to begin work on the spec for this extension. No implementation work has started yet. @reduz My current thought is to export a graph...
This project is not a support forum for Cub3D, and, since it is discontinued, I have no interest in adding it to the list.
The supplied blend file appears to be working correctly now with the following software: * Blender 3.6.7 * blend2bam 0.25.0 * panda3d-gltf 1.1.0 I am not sure which component fixed...
Closing due to inactivity.
I wonder if we just narrowly apply this fix based on the `asset` property. In other words, if we detect the Blender glTF exporter and do the root node transform...
I have tried again to reproduce this by doing as @rdb suggested and tried replacing the gltf file with caching enabled. The gltf-viewer correctly showed the updated file contents despite...
Closing due to lack of information/activity. Another common issue is fully metallic objects look funky due to missing IBL in simplepbr.
Implemented in 04a23412dbacde3233a7ffea1b7ed079853d316f